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Video Terminology Dictionary

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Numerals

Glossary
R

RAID: Redundant array of independent disks. A grouping of standard disk drives together with a RAID controller to create storage that acts as one disk to provide performance beyond that available from individual drives. Primarily designed for operation with computers RAIDs can offer very high capacities, fast data transfer rates and much-increased security of data. The latter is achieved through disk redundancy so that disk errors or failures can be detected and corrected. A series of RAID configurations is defined by levels and, being designed by computer people, they start counting from zero. Different levels are suited to different applications.

Level 0: No redundancy--benefits only of speed and capacity--generated by combining a number of disks. Also known as "striping."

Level 1: Complete mirror system--two sets of disks both reading and writing the same data. This has the benefits of level 0 plus the security of full redundancy--but at twice the cost. Some performance advantage can be gained in read because only one copy need be read, so two reads can occur simultaneously.

Level 2: An array of nine disks. Each byte is recorded with one bit on each of eight disks and a parity bit recorded to the ninth. This level is rarely, if ever, used.

Level 3: An array of n+1 disks recording 512 byte sectors on each of the n disks to create n x 512 "super sectors" + 1 x 512 parity sector on the additional disk which is used to check the data. The minimum unit of transfer is a whole superblock. This is most suitable for systems in which large amounts of sequential data are transferred--such as for audio and video. For these it is the most efficient RAID level since it is never necessary to read/modify/write the parity block. It is less suitable for database types of access in which small amounts of data need to be transferred at random.

Level 4: The same as Level 3 but individual blocks can be transferred. When data is written it is necessary to read the old data and parity blocks before writing the new data as well as the updated parity block, which reduces performance.

Level 5: The same as Level 4, but the role of parity the disk is rotated for each block. In level 4 the parity disk receives excessive load for writes and no load for reads. In Level 5 the load is balanced across the disks. Soft RAID: A RAID system implemented by low level software in the host system instead of a dedicated RAID controller. While saving on hardware, operation consumes some of the host's power.

RAM: Random access memory. A temporary, volatile memory into which data can be written or from which data can be read by specifying an address.

Rate conversion: 1. The process of converting from one digital sample rate to another. The digital sample rate for the component digital video format is 13.5 MHz. For the composite digital video format, it is either 14.3 MHz for NTSC or 17.7 MHz for PAL. 2. Often used incorrectly to indicate both resampling of digital rates and encoding/decoding.

Read before write: A feature of some videotape recorders that plays back the video or audio signal off of tape before it reaches the record heads, sends the signal to an external device for modification, and then applies the modified signal to the record heads so that it can be re-recorded onto the tape in its original position.

RealAudio: Popular software for streaming audio and video over the Internet. made by RealNetworks of Seattle, Washington.

Realtime: Computation or processing done in the present to control physical events occurring in the present. For example, when a digital effects system operator moves a joystick and the video images on the monitor appear to move simultaneously, the computations required to make the images move are said to have occurred in realtime. See also: Rendering.

RealVideo: Popular software for streaming audio and video over the Internet. made by RealNetworks of Seattle, Washington. Rec. 601: See: ITU-R BT.601-2.

Reclocking: The process of clocking digital data with a regenerated clock.

Rendering: The process of non-realtime drawing of a picture relying on computer processing speed for graphics and compositing.  

Resolution: 1. Detail. In digital video and audio, the number of bits (four, eight, 10, 12, etc.) determines the resolution of the digital signal. Four bits yields a resolution of one in 16. Eight bits yields a resolution of one in 256. Ten bits yields a resolution of one in 1,024. Eight bits is the minimum acceptable for broadcast television.

2. A measure of the finest detail that can be seen, or resolved, in a reproduced image. While influenced by the  number of pixels in an image (for high definition approximately 2,000 x 1,000, broadcast NTSC TV 720 x 487, broadcast PAL TV 720 x 576), note that the pixel numbers do not define ultimate resolution but merely the resolution of that part of the equipment. The quality of lenses, display tubes, film process and film scanners, etc., used to produce the image on the screen must all be taken into account. This is why a live broadcast of the Super Bowl looks better than a broadcast recorded and played off of VHS, while all are NTSC or PAL.

Resolution independent: Term used to describe the notion of equipment that can operate at more than one resolution. Dedicated TV equipment is designed to operate at a single resolution although some modern equipment, especially that using the ITU-R 601 standard, can switch between the specific formats and aspect ratios of 525/60 and 625/50. By their nature, computers can handle files of any size, so when applied to imaging, they are termed resolution independent. As the images get bigger so the amount of processing, storage and data transfer demanded increases--in proportion to the resulting file size. So, for a given platform, the speed of operation slows. Other considerations when changing image resolution may be reformatting disks, checking if the RAM is sufficient to handle the required size of file, allowing extra time for RAM/disk caching and how to show the picture on an appropriate display.

Return loss: A measure of the ratio of signal power transmitted into a system to the power reflected or returned. It can be thought of as an echo that is reflected back by impedance changes in the system. Any variation in impedance from the source results in some returned signal. Real-life cabling systems do not have perfect impedance structure and matching, and therefore have a measurable return loss. Twisted pairs are not completely uniform in impedance. Changes in twist, distance between conductors, cabling handling, cable structure, length of link, patch cord variation, varying copper diameter, dielectric composition and thickness variations, and other factors all contribute to slight variations in cable impedance. In addition, not all connecting hardware components in a link may have equal impedance. At every connection point there is the potential for a change in impedance. Each change in the impedance of the link causes part of the signal to be reflected back to the source. Return loss is a measure of all the reflected energy caused by variations in impedance of a link relative to a source impedance of 100 ohms. Each impedance change contributes to signal loss (attenuation) and directly causes return loss.

RGB: The abbreviation for the red, green and blue signals, the primary colors of light (and television). Cameras and telecines have red, blue and green receptors, the TV screen has red, green and blue phosphors illuminated by red, green and blue guns. Much of the picture monitoring in a production center is in RGB. RGB is digitized with 4:4:4 sampling which occupies 50 percent more data than 4:2:2.

Ringing: An oscillatory transient on a signal occurring as a result of bandwidth restrictions and/or phase distortions. A type of ringing causes ghosting in the video picture.

RLE: Run length encoding. A compression scheme. A run of pixels or bytes of the same color or value are coded as a single value recording the color or byte value and the number duplications in the run.

ROM: Read only memory. A memory device that is programmed only once with a permanent program or data that cannot be erased.

RP-125: A SMPTE parallel component digital video recommended practice. Now SMPTE 125M. See: SMPTE 125M.

RS-232: A standard, single-ended (unbalanced) interconnection scheme for serial data communications.

RS-422: A medium range (typically up to 300 m/1000 ft or more) balanced serial data transmission standard. Data is sent using an ECL signal on two twisted pairs for bi-directional operation. Full specification includes 9-way D-type connectors and optional additional signal lines. RS-422 is widely used for control links around production and post areas for a range of equipment.

Run-length coding: A system for compressing data. The principle is to store a pixel value along with a message detailing the number of adjacent pixels with that same value. This gives a very efficient way of storing large areas of flat color and text but is not so efficient with pictures from a camera, where the random nature of the information, including noise, may actually mean that more data is produced than was needed for the original picture.